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Generic ManĪs you already know, my previous attempt to make the perfect social media avatar didn’t work out too well. This entry was posted in CGI, DAZ, makeSciFi, my work, SciFi and tagged 3D, alien, art, blue, CGI, DAZ, face, fantasy, female, green, iray, makeSciFi, science fiction, SciFi, surreal on Augby eric susch. The final is essentially what was rendered out of DAZ studio. The limited color pallet made her face pop.Īt one point I tried changing the background and put her on the bridge of a spaceship but it ended up too busy so I scrapped it.Īll it needed was minor color correction in lightroom. I threw a blue/green spot on the back wall to match her costume and eyes. This is a simple portrait from the day after tomorrow.Ī girl, a camera, and a wall were all I needed to create this piece. It’s the future and everyone is bald (of course.) Heads are bigger because brains are smarter and dreams are infinite. This entry was posted in CGI, DAZ, my work and tagged 3D, art, blue, CGI, DAZ, eyes, face, fantasy, female, iray, toon on Augby eric susch. I bumped up the saturation of the blue channel to bring out the eyes. The effect is subtle – the hair in the back, the neck, and the ears are a little soft – but I think it gives it a little something.Ĭolor correction in lightroom was fairly straightforward. I spent a lot of time working on the quirky expression because I knew that would be where the emotion came from.Įven though the shot is essentially flat, I set up a limited depth of field on the camera anyway. I set up a simple layout with the camera close on the face and only one light on the character. They appeared realistic and fake at the same time. …But that’s a post for another day.įor this piece I eventually layered a more human material across the mesh and found these interesting eyes that look like they were made of brush bristles. One of those experiments lead to a happy accident and created a bizarre horrifying variation which ultimately became a completely new piece of art. I tried some of the “broken” materials as well as the gothic makeup on the character but eventually moved on to other materials from elsewhere. The base shape is a toon doll like character that was designed to be goth with lots of “broken china doll” features. I ended up doing none of that! Hurtling down the creative path I diverged several times and ended up with an extreme close up of a toon anime girl. I was also determined to make some art with a male figure instead of always using females. I wanted to practice creating an atmosphere in a large open space. This piece started off as a study of v olumetric light.